| 1 | RUN_STARTED | episode-runner | episode-runner | manifest_hash=aeb8cb411cbe99c9 | OK |
| 2 | DOMAIN_LOADED | domain-registry | domain-registry | game@0.1.0 | OK |
| 3 | CASE_LOADED | case-loader | case-loader | GAME-C08@0.1.0 facts=3 | OK |
| 4 | ROLES_LOADED | role-loader | role-loader | GAME-R01@0.1.0, GAME-R04@0.1.0, GAME-R05@0.1.0 | OK |
| 5 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← ROLE_DISTINCT_VALUE,NEW_EVIDENCE_VALUE | OK |
| 6 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-001 | GROUND_FACT max_chars=280 | OK |
| 7 | ROLE_GENERATION_COMPLETED | GAME-R01 | T001 | chars=68 warnings=0 tokens=1758 latency=0ms | OK |
| 8 | PUBLIC_TURN_COMMITTED | GAME-R01 | T001 | GAME-R01:[GAME-R01] 题面明确给出的只有三件事:多次尝试未解决、之后动作表现减少、情境与引水有关。至于“兴趣下降”,那是… | OK |
| 9 | STATE_UPDATED | episode-runner | 1 | turn_index=1 after_hash=e9faf61ed8f1… | OK |
| 10 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/INTERPRET_CUE ← CONTINUITY_VALUE | OK |
| 11 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-002 | INTERPRET_CUE max_chars=320 | OK |
| 12 | ROLE_GENERATION_COMPLETED | GAME-R01 | T002 | chars=58 warnings=0 tokens=1861 latency=0ms | OK |
| 13 | PUBLIC_TURN_COMMITTED | GAME-R01 | T002 | GAME-R01:[GAME-R01] 换个说法,案例里真正能确定的其实就是尝试失败后参与表现变少,而“失去兴趣”只是我们的解释而已。… | OK |
| 14 | STATE_UPDATED | episode-runner | 2 | turn_index=2 after_hash=decc03a3e4c3… | OK |
| 15 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R05/MAKE_ACTION_CONCRETE ← CONTINUITY_VALUE | OK |
| 16 | ROLE_GENERATION_STARTED | GAME-R05 | DEC-003 | MAKE_ACTION_CONCRETE max_chars=320 | OK |
| 17 | ROLE_GENERATION_COMPLETED | GAME-R05 | T003 | chars=66 warnings=0 tokens=1989 latency=0ms | OK |
| 18 | PUBLIC_TURN_COMMITTED | GAME-R05 | T003 | GAME-R05:[GAME-R05] 这让我想到不同国家的课程传统,从更宏观的课程观来看,游戏本位与学习目标之间的张力其实是长期存在的教… | OK |
| 19 | STATE_UPDATED | episode-runner | 3 | turn_index=3 after_hash=53699b6cee3a… | OK |
| 20 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/CHANGE_ONE_CONDITION ← CONTINUITY_VALUE | OK |
| 21 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-004 | CHANGE_ONE_CONDITION max_chars=320 | OK |
| 22 | ROLE_GENERATION_COMPLETED | GAME-R04 | T004 | chars=50 warnings=0 tokens=2101 latency=0ms | OK |
| 23 | PUBLIC_TURN_COMMITTED | GAME-R04 | T004 | GAME-R04:[GAME-R04] 教师应该继续观察、适当支持、及时引导,尊重儿童的主体性,同时把握好介入的时机。… | OK |
| 24 | STATE_UPDATED | episode-runner | 4 | turn_index=4 after_hash=f3ed72cdebe5… | OK |
| 25 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/SUMMARIZE_TENSION ← CLOSURE_READINESS | OK |
| 26 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-005 | SUMMARIZE_TENSION max_chars=300 | OK |
| 27 | ROLE_GENERATION_COMPLETED | GAME-R01 | T005 | chars=56 warnings=0 tokens=2203 latency=0ms | OK |
| 28 | PUBLIC_TURN_COMMITTED | GAME-R01 | T005 | GAME-R01:[GAME-R01] 收束一下:更关键的是判断条件本身——什么信号出现时改变介入阈值,以及支持之后什么时候退出。… | OK |
| 29 | STATE_UPDATED | episode-runner | 5 | turn_index=5 after_hash=53c790567960… | OK |
| 30 | RUN_CLOSED | episode-runner | episode-runner | stop_reason=closure_reached turns=5 | OK |
| 31 | EVAL_RECORDED | auto_check | auto_check | EVAL-RUN-20260912-9105-AC-04-001 | OK |
| 32 | EVAL_RECORDED | auto_check | auto_check | EVAL-RUN-20260912-9105-AC-04-002 | OK |
| 33 | EVAL_RECORDED | auto_check | auto_check | EVAL-RUN-20260912-9105-AC-04-003 | OK |
| 34 | EVAL_RECORDED | auto_check | auto_check | EVAL-RUN-20260912-9105-AC-06-004 | OK |