| 1 | RUN_STARTED | episode-runner | episode-runner | manifest_hash=e302606413474a57 | OK |
| 2 | DOMAIN_LOADED | domain-registry | domain-registry | game@0.1.0 | OK |
| 3 | CASE_LOADED | case-loader | case-loader | GAME-C08@0.1.0 facts=3 | OK |
| 4 | ROLES_LOADED | role-loader | role-loader | GAME-R01@0.1.0, GAME-R04@0.1.0, GAME-R05@0.1.0 | OK |
| 5 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← ROLE_DISTINCT_VALUE,NEW_EVIDENCE_VALUE | OK |
| 6 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-001 | GROUND_FACT max_chars=280 | OK |
| 7 | ROLE_GENERATION_COMPLETED | GAME-R01 | T001 | chars=150 warnings=0 tokens=2458 latency=7735ms | OK |
| 8 | PUBLIC_TURN_COMMITTED | GAME-R01 | T001 | GAME-R01:先把题面压回事实层:这是引水/水流游戏,儿童已多次尝试,当前问题还没解决;连续尝试之后,能看到动作或参与表现减少。到这里… | OK |
| 9 | STATE_UPDATED | episode-runner | 1 | turn_index=1 after_hash=695ec5b9724c… | OK |
| 10 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/COMPARE_STRATEGIES ← NEW_ACTION_VALUE,NEW_EVIDENCE_VALUE,CONTINUITY_VALUE,ROLE_DISTINCT_VALUE | OK |
| 11 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-002 | COMPARE_STRATEGIES max_chars=900 | OK |
| 12 | ROLE_GENERATION_COMPLETED | GAME-R04 | T002 | chars=731 warnings=0 tokens=3141 latency=13957ms | OK |
| 13 | PUBLIC_TURN_COMMITTED | GAME-R04 | T002 | GAME-R04:我会把“动作/参与减少”先当成一个需要判读的信号,而不是马上进入教方法。事实层只有:多次尝试未解决,随后动作少了。接下来… | OK |
| 14 | STATE_UPDATED | episode-runner | 2 | turn_index=2 after_hash=1366e80870b9… | OK |
| 15 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← NEW_EVIDENCE_VALUE,RETURN_FROM_DRIFT,ROLE_DISTINCT_VALUE | OK |
| 16 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-003 | GROUND_FACT max_chars=900 | OK |
| 17 | ROLE_GENERATION_COMPLETED | GAME-R01 | T003 | chars=540 warnings=0 tokens=3952 latency=13301ms | OK |
| 18 | PUBLIC_TURN_COMMITTED | GAME-R01 | T003 | GAME-R01:我先把讨论重新压回原案例。这里能确定的事实只有三层:第一,这是引水/水流游戏;第二,儿童已经多次尝试,但当前问题还没有解… | OK |
| 19 | STATE_UPDATED | episode-runner | 3 | turn_index=3 after_hash=0db1492597fc… | OK |
| 20 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/MAKE_ACTION_CONCRETE ← NEW_ACTION_VALUE,CONTINUITY_VALUE,RETURN_FROM_DRIFT | OK |
| 21 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-004 | MAKE_ACTION_CONCRETE max_chars=900 | OK |
| 22 | ROLE_GENERATION_COMPLETED | GAME-R04 | T004 | chars=683 warnings=0 tokens=4415 latency=27628ms | OK |
| 23 | PUBLIC_TURN_COMMITTED | GAME-R04 | T004 | GAME-R04:回到这个引水案例,事实是:儿童多次试了还没把水引通,随后动作/参与减少。此刻我不会先说“教他方法”,而是先把教师动作压到… | OK |
| 24 | STATE_UPDATED | episode-runner | 4 | turn_index=4 after_hash=b5bd0865fcea… | OK |
| 25 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/SUMMARIZE_TENSION ← CLOSURE_READINESS | OK |
| 26 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-005 | SUMMARIZE_TENSION max_chars=300 | OK |
| 27 | ROLE_GENERATION_COMPLETED | GAME-R01 | T005 | chars=213 warnings=0 tokens=4765 latency=9355ms | OK |
| 28 | PUBLIC_TURN_COMMITTED | GAME-R01 | T005 | GAME-R01:我收束一下张力。事实层只有:引水游戏、多次尝试未解、随后动作/参与减少。分歧不在要不要支持,而在“此刻支持到什么强度”。… | OK |
| 29 | STATE_UPDATED | episode-runner | 5 | turn_index=5 after_hash=088df9e3f45d… | OK |
| 30 | RUN_CLOSED | episode-runner | episode-runner | stop_reason=closure_reached turns=5 | OK |