| 1 | RUN_STARTED | episode-runner | episode-runner | manifest_hash=63e816d8086a826b | OK |
| 2 | DOMAIN_LOADED | domain-registry | domain-registry | game@0.1.0 | OK |
| 3 | CASE_LOADED | case-loader | case-loader | GAME-C08@0.1.0 facts=3 | OK |
| 4 | ROLES_LOADED | role-loader | role-loader | GAME-R01@0.1.0, GAME-R04@0.1.0, GAME-R05@0.1.0 | OK |
| 5 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← ROLE_DISTINCT_VALUE,NEW_EVIDENCE_VALUE | OK |
| 6 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-001 | GROUND_FACT max_chars=280 | OK |
| 7 | ROLE_GENERATION_COMPLETED | GAME-R01 | T001 | chars=163 warnings=0 tokens=2502 latency=8052ms | OK |
| 8 | PUBLIC_TURN_COMMITTED | GAME-R01 | T001 | GAME-R01:我先把题面压回可见事实:这是引水/水流游戏;儿童已经多次尝试,目标仍未达成;之后出现动作或参与表现减少。到这里为止,我们… | OK |
| 9 | STATE_UPDATED | episode-runner | 1 | turn_index=1 after_hash=22f4cf996fad… | OK |
| 10 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/COMPARE_STRATEGIES ← NEW_ACTION_VALUE,NEW_EVIDENCE_VALUE,CONTINUITY_VALUE,UNDERUSED_ROLE | OK |
| 11 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-002 | COMPARE_STRATEGIES max_chars=900 | OK |
| 12 | ROLE_GENERATION_COMPLETED | GAME-R04 | T002 | chars=680 warnings=0 tokens=3135 latency=45653ms | OK |
| 13 | PUBLIC_TURN_COMMITTED | GAME-R04 | T002 | GAME-R04:回到这个引水案例,已知的是:儿童多次尝试未解决,随后动作/参与表现减少;未知的是他是在想、在看、在等,还是已经不想继续。… | OK |
| 14 | STATE_UPDATED | episode-runner | 2 | turn_index=2 after_hash=50ed3c6ce095… | OK |
| 15 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/RETURN_TO_CASE ← NEW_EVIDENCE_VALUE,RETURN_FROM_DRIFT,CONTINUITY_VALUE | OK |
| 16 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-003 | RETURN_TO_CASE max_chars=800 | OK |
| 17 | ROLE_GENERATION_COMPLETED | GAME-R01 | T003 | chars=411 warnings=0 tokens=3701 latency=11639ms | OK |
| 18 | PUBLIC_TURN_COMMITTED | GAME-R01 | T003 | GAME-R01:我想把这一轮先拉回原来的引水现场。核心不是一般地谈“失败后要不要帮”,而是:儿童多次引水未成,随后动作/参与表现减少。在… | OK |
| 19 | STATE_UPDATED | episode-runner | 3 | turn_index=3 after_hash=da3f0a3bb71b… | OK |
| 20 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/MAKE_ACTION_CONCRETE ← NEW_ACTION_VALUE,CONTINUITY_VALUE | OK |
| 21 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-004 | MAKE_ACTION_CONCRETE max_chars=900 | OK |
| 22 | ROLE_GENERATION_COMPLETED | GAME-R04 | T004 | chars=612 warnings=0 tokens=4064 latency=29499ms | OK |
| 23 | PUBLIC_TURN_COMMITTED | GAME-R04 | T004 | GAME-R04:回到这个引水案例:儿童已经多次尝试未解决,随后动作/参与表现减少。此刻如果教师还看不清他是停下来想、看水流,还是卡在材料… | OK |
| 24 | STATE_UPDATED | episode-runner | 4 | turn_index=4 after_hash=4438738be862… | OK |
| 25 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R05/CHANGE_ONE_CONDITION ← CONDITION_TEST,ROLE_DISTINCT_VALUE,CONTINUITY_VALUE,UNDERUSED_ROLE | OK |
| 26 | ROLE_GENERATION_STARTED | GAME-R05 | DEC-005 | CHANGE_ONE_CONDITION max_chars=900 | OK |
| 27 | ROLE_GENERATION_COMPLETED | GAME-R05 | T005 | chars=664 warnings=0 tokens=4778 latency=15052ms | OK |
| 28 | PUBLIC_TURN_COMMITTED | GAME-R05 | T005 | GAME-R05:我只换一个条件来检验边界:原案例的题面事实仍是多次引水未成、动作/参与表现减少;原案例并没有给出受挫情绪。所以在原案例里… | OK |
| 29 | STATE_UPDATED | episode-runner | 5 | turn_index=5 after_hash=74fcb3111cd4… | OK |
| 30 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← NEW_EVIDENCE_VALUE,ROLE_DISTINCT_VALUE,RETURN_FROM_DRIFT,CONTINUITY_VALUE | OK |
| 31 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-006 | GROUND_FACT max_chars=900 | OK |
| 32 | ROLE_GENERATION_COMPLETED | GAME-R01 | T006 | chars=646 warnings=0 tokens=5379 latency=47534ms | OK |
| 33 | PUBLIC_TURN_COMMITTED | GAME-R01 | T006 | GAME-R01:我先把上一轮“明显受挫”的变式收回来。原引水案例里,已知事实仍只有三点:儿童在水流/引水游戏中多次尝试;目标尚未达成;之… | OK |
| 34 | STATE_UPDATED | episode-runner | 6 | turn_index=6 after_hash=8b4d446a3be9… | OK |
| 35 | ERROR | director | director | director_parse:Director 输出无法解析,回退到边际增益最高的候选 | OK |
| 36 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← NEW_EVIDENCE_VALUE,ROLE_DISTINCT_VALUE,CONTINUITY_VALUE,RETURN_FROM_DRIFT | OK |
| 37 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-007 | GROUND_FACT max_chars=260 | OK |
| 38 | ROLE_GENERATION_COMPLETED | GAME-R01 | T007 | chars=158 warnings=0 tokens=5838 latency=12262ms | OK |
| 39 | PUBLIC_TURN_COMMITTED | GAME-R01 | T007 | GAME-R01:回到原引水案,题面只给到:多次引水未成后动作/参与减少;并未给出教师已介入或儿童已重新投入。所以N07只能作为条件判断:… | OK |
| 40 | STATE_UPDATED | episode-runner | 7 | turn_index=7 after_hash=86b9eb5a58e6… | OK |
| 41 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/SUMMARIZE_TENSION ← CLOSURE_READINESS | OK |
| 42 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-008 | SUMMARIZE_TENSION max_chars=300 | OK |
| 43 | ROLE_GENERATION_COMPLETED | GAME-R01 | T008 | chars=198 warnings=0 tokens=5732 latency=8800ms | OK |
| 44 | PUBLIC_TURN_COMMITTED | GAME-R01 | T008 | GAME-R01:我把张力收束一下:已知事实只支持“多次未成后参与方式减少”,不支持直接定性为没兴趣、受挫或退出。分歧不在要不要支持,而在… | OK |
| 45 | STATE_UPDATED | episode-runner | 8 | turn_index=8 after_hash=0c62d7a631e3… | OK |
| 46 | RUN_CLOSED | episode-runner | episode-runner | stop_reason=closure_reached turns=8 | OK |
| 47 | EVAL_RECORDED | auto_check | auto_check | EVAL-RUN-20260912-9106-8t1-AC-04-001 | OK |
| 48 | EVAL_RECORDED | auto_check | auto_check | EVAL-RUN-20260912-9106-8t1-AC-04-002 | OK |