| 1 | RUN_STARTED | episode-runner | episode-runner | manifest_hash=62f83108c308f9d0 | OK |
| 2 | DOMAIN_LOADED | domain-registry | domain-registry | game@0.1.0 | OK |
| 3 | CASE_LOADED | case-loader | case-loader | GAME-C08@0.1.0 facts=3 | OK |
| 4 | ROLES_LOADED | role-loader | role-loader | GAME-R01@0.1.0, GAME-R04@0.1.0, GAME-R05@0.1.0 | OK |
| 5 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← ROLE_DISTINCT_VALUE,NEW_EVIDENCE_VALUE | OK |
| 6 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-001 | GROUND_FACT max_chars=280 | OK |
| 7 | ROLE_GENERATION_COMPLETED | GAME-R01 | T001 | chars=131 warnings=0 tokens=2457 latency=7102ms | OK |
| 8 | PUBLIC_TURN_COMMITTED | GAME-R01 | T001 | GAME-R01:我先把题面压实:已知是引水游戏,儿童多次尝试后目标仍未达成;随后可观察到动作或参与表现减少。这里“减少”只是事实,不等于… | OK |
| 9 | STATE_UPDATED | episode-runner | 1 | turn_index=1 after_hash=89d2214f64bf… | OK |
| 10 | ERROR | director | director | director_parse:Director 输出无法解析,回退到边际增益最高的候选 | OK |
| 11 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/COMPARE_STRATEGIES ← NEW_EVIDENCE_VALUE,NEW_ACTION_VALUE,CONTINUITY_VALUE | OK |
| 12 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-002 | COMPARE_STRATEGIES max_chars=260 | OK |
| 13 | ROLE_GENERATION_COMPLETED | GAME-R04 | T002 | chars=183 warnings=0 tokens=2894 latency=9263ms | OK |
| 14 | PUBLIC_TURN_COMMITTED | GAME-R04 | T002 | GAME-R04:已知只有多次未解、动作/参与减少;我不会把它当成兴趣下降。若儿童仍摸材料、试角度、看水流,S01边际增益最高:多等10-… | OK |
| 15 | STATE_UPDATED | episode-runner | 2 | turn_index=2 after_hash=6155f31ab4c7… | OK |
| 16 | ERROR | director | director | director_parse:Director 输出无法解析,回退到边际增益最高的候选 | OK |
| 17 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/MAKE_ACTION_CONCRETE ← NEW_EVIDENCE_VALUE,NEW_ACTION_VALUE,SELF_REVISION_NEEDED | OK |
| 18 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-003 | MAKE_ACTION_CONCRETE max_chars=260 | OK |
| 19 | ROLE_GENERATION_COMPLETED | GAME-R04 | T003 | chars=170 warnings=0 tokens=3094 latency=9025ms | OK |
| 20 | PUBLIC_TURN_COMMITTED | GAME-R04 | T003 | GAME-R04:回到这个引水案:已知只是多次未解后动作/参与减少。此刻按边际增益,先做低强度试探:若孩子仍看水流、摸管子或移动材料,教师… | OK |
| 21 | STATE_UPDATED | episode-runner | 3 | turn_index=3 after_hash=51bbaab455b1… | OK |
| 22 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/ADD_ALTERNATIVE ← NEW_EVIDENCE_VALUE,RETURN_FROM_DRIFT,ROLE_DISTINCT_VALUE | OK |
| 23 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-004 | ADD_ALTERNATIVE max_chars=800 | OK |
| 24 | ROLE_GENERATION_COMPLETED | GAME-R01 | T004 | chars=406 warnings=0 tokens=3622 latency=14769ms | OK |
| 25 | PUBLIC_TURN_COMMITTED | GAME-R01 | T004 | GAME-R01:我把话题拉回这个引水案。已知事实只有三点:孩子在引水游戏里多次尝试,水的问题还没解决;随后动作或参与表现减少。这里可以补… | OK |
| 26 | STATE_UPDATED | episode-runner | 4 | turn_index=4 after_hash=23f3e28b0550… | OK |
| 27 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/MAKE_ACTION_CONCRETE ← NEW_ACTION_VALUE,ROLE_DISTINCT_VALUE,CONTINUITY_VALUE,RETURN_FROM_DRIFT | OK |
| 28 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-005 | MAKE_ACTION_CONCRETE max_chars=900 | OK |
| 29 | ROLE_GENERATION_COMPLETED | GAME-R04 | T005 | chars=495 warnings=0 tokens=3877 latency=14049ms | OK |
| 30 | PUBLIC_TURN_COMMITTED | GAME-R04 | T005 | GAME-R04:回到这个引水案例:已知只是多次尝试后水还没引成,随后动作/参与减少;核心不是马上判断兴趣,而是把这种“减少”翻译成可观察… | OK |
| 31 | STATE_UPDATED | episode-runner | 5 | turn_index=5 after_hash=3b954a052403… | OK |
| 32 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R05/COUNTEREXAMPLE ← CONDITION_TEST,ROLE_DISTINCT_VALUE,UNDERUSED_ROLE,CONTINUITY_VALUE,RETURN_FROM_DRIFT | OK |
| 33 | ROLE_GENERATION_STARTED | GAME-R05 | DEC-006 | COUNTEREXAMPLE max_chars=900 | OK |
| 34 | ROLE_GENERATION_COMPLETED | GAME-R05 | T006 | chars=592 warnings=0 tokens=4250 latency=12556ms | OK |
| 35 | PUBLIC_TURN_COMMITTED | GAME-R05 | T006 | GAME-R05:我用一个单条件反例来检验“先等待/靠近”的边界。回到原案例,题面只给出:多次尝试未解,随后动作/参与减少;没有给出明显受… | OK |
| 36 | STATE_UPDATED | episode-runner | 6 | turn_index=6 after_hash=913153e8c2b2… | OK |
| 37 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← NEW_EVIDENCE_VALUE,ROLE_DISTINCT_VALUE,RETURN_FROM_DRIFT,CONTINUITY_VALUE | OK |
| 38 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-007 | GROUND_FACT max_chars=800 | OK |
| 39 | ROLE_GENERATION_COMPLETED | GAME-R01 | T007 | chars=548 warnings=0 tokens=4905 latency=13249ms | OK |
| 40 | PUBLIC_TURN_COMMITTED | GAME-R01 | T007 | GAME-R01:我先把讨论拉回原始引水案例。题面给到的事实仍是三件:儿童在引水游戏中多次尝试;水流问题尚未解决;随后动作或参与表现减少。… | OK |
| 41 | STATE_UPDATED | episode-runner | 7 | turn_index=7 after_hash=a4ea06b9d555… | OK |
| 42 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/SUMMARIZE_TENSION ← CLOSURE_READINESS | OK |
| 43 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-008 | SUMMARIZE_TENSION max_chars=300 | OK |
| 44 | ROLE_GENERATION_COMPLETED | GAME-R01 | T008 | chars=209 warnings=0 tokens=5299 latency=9817ms | OK |
| 45 | PUBLIC_TURN_COMMITTED | GAME-R01 | T008 | GAME-R01:我把张力收束一下:事实层面只有“多次尝试未解”和“动作/参与减少”;兴趣下降、受挫、退出都还只是解释。当前较稳的判断是:… | OK |
| 46 | STATE_UPDATED | episode-runner | 8 | turn_index=8 after_hash=e6358dcb4bab… | OK |
| 47 | RUN_CLOSED | episode-runner | episode-runner | stop_reason=closure_reached turns=8 | OK |