| 1 | RUN_STARTED | episode-runner | episode-runner | manifest_hash=f914441d12f38dae | OK |
| 2 | DOMAIN_LOADED | domain-registry | domain-registry | game@0.1.0 | OK |
| 3 | CASE_LOADED | case-loader | case-loader | GAME-C08@0.1.0 facts=3 | OK |
| 4 | ROLES_LOADED | role-loader | role-loader | GAME-R01@0.1.0, GAME-R04@0.1.0, GAME-R05@0.1.0 | OK |
| 5 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← ROLE_DISTINCT_VALUE,NEW_EVIDENCE_VALUE | OK |
| 6 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-001 | GROUND_FACT max_chars=280 | OK |
| 7 | ROLE_GENERATION_COMPLETED | GAME-R01 | T001 | chars=185 warnings=0 tokens=2582 latency=8098ms | OK |
| 8 | PUBLIC_TURN_COMMITTED | GAME-R01 | T001 | GAME-R01:我先把N01的事实边界放清:题面只给了三点——这是引水/水流游戏;儿童已多次尝试但目标未达成;之后可观察到动作或参与表现… | OK |
| 9 | STATE_UPDATED | episode-runner | 1 | turn_index=1 after_hash=c149ec027a2a… | OK |
| 10 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/COMPARE_STRATEGIES ← NEW_ACTION_VALUE,CONTINUITY_VALUE,UNDERUSED_ROLE | OK |
| 11 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-002 | COMPARE_STRATEGIES max_chars=900 | OK |
| 12 | ROLE_GENERATION_COMPLETED | GAME-R04 | T002 | chars=745 warnings=0 tokens=3184 latency=14712ms | OK |
| 13 | PUBLIC_TURN_COMMITTED | GAME-R04 | T002 | GAME-R04:回到这个引水游戏,已知只是:多次尝试未解决,随后动作/参与减少。我的判断会先放在“从等待转入支持”的门槛上,而不是马上给… | OK |
| 14 | STATE_UPDATED | episode-runner | 2 | turn_index=2 after_hash=521d9393350f… | OK |
| 15 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← NEW_EVIDENCE_VALUE,RETURN_FROM_DRIFT,ROLE_DISTINCT_VALUE | OK |
| 16 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-003 | GROUND_FACT max_chars=900 | OK |
| 17 | ROLE_GENERATION_COMPLETED | GAME-R01 | T003 | chars=550 warnings=0 tokens=3820 latency=13780ms | OK |
| 18 | PUBLIC_TURN_COMMITTED | GAME-R01 | T003 | GAME-R01:我先把讨论拉回这个“引水难题未解”的现场。题面目前只给到三件事:这是水流/引水游戏;儿童已经多次尝试但水没有按预期引过去… | OK |
| 19 | STATE_UPDATED | episode-runner | 3 | turn_index=3 after_hash=b696b999e479… | OK |
| 20 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R04/MAKE_ACTION_CONCRETE ← NEW_ACTION_VALUE,CONTINUITY_VALUE,RETURN_FROM_DRIFT | OK |
| 21 | ROLE_GENERATION_STARTED | GAME-R04 | DEC-004 | MAKE_ACTION_CONCRETE max_chars=900 | OK |
| 22 | ROLE_GENERATION_COMPLETED | GAME-R04 | T004 | chars=726 warnings=0 tokens=4365 latency=13475ms | OK |
| 23 | PUBLIC_TURN_COMMITTED | GAME-R04 | T004 | GAME-R04:回到这个引水游戏,核心不是“赶快教会怎么引水”,而是在多次未成功、动作/参与减少后,教师怎样用最小动作判断要不要支持。已… | OK |
| 24 | STATE_UPDATED | episode-runner | 4 | turn_index=4 after_hash=7f7ed5a45811… | OK |
| 25 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R05/CHANGE_ONE_CONDITION ← CONDITION_TEST,ROLE_DISTINCT_VALUE,CONTINUITY_VALUE,UNDERUSED_ROLE,RETURN_FROM_DRIFT | OK |
| 26 | ROLE_GENERATION_STARTED | GAME-R05 | DEC-005 | CHANGE_ONE_CONDITION max_chars=900 | OK |
| 27 | ROLE_GENERATION_COMPLETED | GAME-R05 | T005 | chars=601 warnings=0 tokens=4883 latency=11807ms | OK |
| 28 | PUBLIC_TURN_COMMITTED | GAME-R05 | T005 | GAME-R05:我先回到原案:题面事实只是引水游戏中多次尝试未解决,随后动作/参与减少;原案里还不能把减少解释成受挫。因此在原条件下,继… | OK |
| 29 | STATE_UPDATED | episode-runner | 5 | turn_index=5 after_hash=b05341930405… | OK |
| 30 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← NEW_EVIDENCE_VALUE,ROLE_DISTINCT_VALUE,RETURN_FROM_DRIFT,CONTINUITY_VALUE | OK |
| 31 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-006 | GROUND_FACT max_chars=900 | OK |
| 32 | ROLE_GENERATION_COMPLETED | GAME-R01 | T006 | chars=681 warnings=0 tokens=5740 latency=16534ms | OK |
| 33 | PUBLIC_TURN_COMMITTED | GAME-R01 | T006 | GAME-R01:我把话题从“明显受挫”的变式拉回原案例。原案目前没有哭、推开材料、说“我不会”等信号;已知的仍只是:引水多次未成,随后动… | OK |
| 34 | STATE_UPDATED | episode-runner | 6 | turn_index=6 after_hash=50b6324157f1… | OK |
| 35 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/GROUND_FACT ← NEW_EVIDENCE_VALUE,ROLE_DISTINCT_VALUE,CONTINUITY_VALUE,RETURN_FROM_DRIFT | OK |
| 36 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-007 | GROUND_FACT max_chars=900 | OK |
| 37 | ROLE_GENERATION_COMPLETED | GAME-R01 | T007 | chars=679 warnings=0 tokens=6376 latency=31786ms | OK |
| 38 | PUBLIC_TURN_COMMITTED | GAME-R01 | T007 | GAME-R01:我回到原案说N07。现在已知的事实仍是:引水游戏,多次尝试未解决,随后动作/参与减少。原案没有给出明确受挫、求助、离场,… | OK |
| 39 | STATE_UPDATED | episode-runner | 7 | turn_index=7 after_hash=9544b60a6cec… | OK |
| 40 | DIRECTOR_DECIDED | director@director-policy-v0.1.0 | director@director-policy-v0.1.0 | GAME-R01/SUMMARIZE_TENSION ← CLOSURE_READINESS | OK |
| 41 | ROLE_GENERATION_STARTED | GAME-R01 | DEC-008 | SUMMARIZE_TENSION max_chars=300 | OK |
| 42 | ROLE_GENERATION_COMPLETED | GAME-R01 | T008 | chars=201 warnings=0 tokens=6504 latency=10470ms | OK |
| 43 | PUBLIC_TURN_COMMITTED | GAME-R01 | T008 | GAME-R01:我把当前张力收束为一句:原案事实只支持“参与发生变化”,还不支持“兴趣下降/受挫/退出”。分歧不在于教师要不要支持,而在… | OK |
| 44 | STATE_UPDATED | episode-runner | 8 | turn_index=8 after_hash=c6b3afdc4efd… | OK |
| 45 | RUN_CLOSED | episode-runner | episode-runner | stop_reason=closure_reached turns=8 | OK |
| 46 | EVAL_RECORDED | auto_check | auto_check | EVAL-RUN-20260912-9106-8t3-AC-04-001 | OK |